Hands To Fold In Poker

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Poker is one of the easiest gambling card games to learn. The whole game is about matching up different combinations of cards to beat other players hands. As poker is played with one 52-card deck, there are a limited number of variations you can have. This article is to help with the very basics of poker, specifically checking, opening, raising, re-raising and folding. If you know almost nothing about poker. Most players raise with their best hands, so you will almost always fold to a tight player's raise, and avoid this situation where your hand could easily be dominated. If you have a premium hand like AA, KK, QQ.

Even if you are a neophyte to the game of poker, there are some basic tenets that you have before you even pick up a stack of chips to bet. One, when you get pocket Aces, you pound your opposition with a pre-flop raise otherwise everyone and their brother gets to play the hand and potentially crack your bullets. Two, you don’t need to play “special” hands like a 7-2, universally recognized as the worst hand in poker. Finally, there isn’t a such thing as “funsies,” 99% of the time you’re playing poker for a reason – normally to make some money.

Beyond that, the education of a poker player gets a bit grey. Here’s a basic thought on some hands that new players will play simply because “someone told them it was worthwhile” or “but (insert professional player here) always plays this hand” or even “I had a feeling.” If you can put these into your repertoire of hands you need to fold pre-flop, you’ll potentially find that your sessions are more profitable.

Jack-10 (Suited or unsuited)

At first glance, J-10 is a pretty sweet looking hand. It holds the potential to make four nut straights, the only two card combination to be able to do that, and it can let you float a bet on the flop if they are suited and two of that suit hit the felt. The problem with J-10 is that it doesn’t play well after the flop.

If you get a flop that contains a Jack, then you have issues with the kicker that, in most cases, is going to be dominated by an opponent playing Q-J, K-J, or A-J. If you pair the ten, then the same situation is in play with a similar number of options that beat you – A-10, K-10 and Q-10. If they are suited and the two matching suit cards that come on the flop are under the ten, then there is a chance (a slim one, about 1-in-592) that an A-K, A-Q, or K-Q is out there to clip you. And let’s not even get into the potential for straights (K-Q, Q-9, 9-8) should you flop two pair.

There are two options here: hit perfectly and hope someone ignores the straight potential of the board, calling your bets all the way, or missing and having to let the hand go. If you get a flop like K-Q-x, about the only people who might come with you are pocket pairs (King, Queen or “x”) or those that have you beaten (A-K, A-Q, K-Q, any King or Queen combination and the pairer for the “x”). If the flop comes empty – say A-7-4, for example – then you’re left with air to bluff with; most wouldn’t consider chasing it any further with this dismal holding.

Baby pairs

Everyone loves to potentially crack a big pair by playing a small one – between deuces and fives – and set mining their way into the lead. But what happens when you’ve completely missed with your little ones? It gets pretty ugly in this case.

In pre-flop action, the baby pairs don’t hold up well if there is a great deal of action in front of you. Say you’re sitting on deuces on the button when someone fires a bet out of middle position, the hijack calls and the cutoff three-bets the situation. Your pocket deuces don’t look so good now, do they? There’s nothing wrong with sending the hand to the muck here and, in fact, it is the proper play with the flurry of activity ahead of you.

The baby pairs don’t hold up well if the cards on the flop are all higher cards, at best giving you the fourth-best hand after the flop. They also don’t work well as a straight filler. For example, if you have pocket treys and fill out a 2-4-5 flop to make it an open ended straight draw, there are other potential players that crush your baby pair or could best you in a straight situation.

Extremely Gapped Suited Cards

If you were to get dealt two extremely gapped cards – say a K-2 or a Q-3, for example – there would, for most players, be little hesitation in putting those in the muck. Why then, if there is the same symbol in the corner for each card, does it make a difference? While their suited nature does open the potential for a flush, it isn’t going to do much in any other circumstance.

If that flush draw comes, then you’re committing with weak holdings – sneaky for the flush potential, yes, but weak otherwise. If you flop a King, then you have kicker issues that come up and the same works if you hit the kicker – your top card might not be enough to win at showdown unless you make trips with the kicker.

Summary

We sometimes have to play hands we’d rather not play on certain occasions. But if you can control when you voluntarily put chips in play to hands, making sure they have strong potential (not always, mind you, but more often than not) instead of weaker holdings, you should find more success on the tables. And isn’t winning hands – and the chips that go along with those hands – why we sit down at the table?

Fold
Poker
  • General principles
    • Betting limits
  • Principal forms
    • Stud poker
    • Community-card poker
    • House-banked games
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Join Britannica's Publishing Partner Program and our community of experts to gain a global audience for your work! Albert H. MoreheadSee All Contributors
Writer and editor. Bridge editor, the New York Times, 1935-63. Author of Hoyle's Rules of Games and The Complete Guide to WInning Poker, among others.

Poker, card game, played in various forms throughout the world, in which a player must call (i.e., match) the bet, raise (i.e., increase) the bet, or concede (i.e., fold). Its popularity is greatest in North America, where it originated. It is played in private homes, in poker clubs, in casinos, and over the Internet. Poker has been called the national card game of the United States, and its play and jargon permeate American culture.

Although countless variants of poker are described in the literature of the game, they all share certain essential features. A poker hand comprises five cards. The value of the hand is in inverse proportion to its mathematical frequency; that is, the more unusual the combination of cards, the higher the hand ranks. Players may bet that they have the best hand, and other players must either call (i.e., match) the bet or concede. Players may bluff by betting that they have the best hand when in fact they do not, and they may win by bluffing if players holding superior hands do not call the bet.

General principles

There are forms of poker suitable to any number of players from 2 to 14, but in most forms the ideal number is 6, 7, or 8 players. The object is to win the “pot,” which is the aggregate of all bets made by all players in any one deal. The pot may be won either by having the highest-ranking poker hand or by making a bet that no other player calls. The following principles apply to nearly all forms of poker.

Cards

Poker is almost always played with the standard 52-card deck, the playing cards in each of the four suits (spades, hearts, diamonds, clubs) ranking A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A (low only in the straight [a series of five cards numbered consecutively] or straight flush [a series of five cards numbered consecutively within the same suit] 5-4-3-2-A and in certain variants described below).

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In social play, especially in “dealer’s choice” (i.e., a card-playing session in which each player takes a turn at dealing the cards and selecting the game), certain cards may be designated wild cards. A wild card stands for any other card its holder wishes to name. There are many methods of introducing wild cards into the game. The most popular are:

  1. Joker. A 53-card pack is used, including the joker as a wild card.
  2. Bug. The same 53-card pack including the joker is used, but the joker—here called the bug—counts only as a fifth ace or to fill a flush [a series of five cards of the same suit], a straight, or certain special hands.
  3. Deuces wild. All four deuces (2s) are wild cards.
  4. One-eyes. In the standard pack the king of diamonds, jack of spades, and jack of hearts are the only cards shown in profile. They are often designated as wild cards.

Rank of poker hands

The rank of standard poker hands is determined by their odds (probability). Two or more identical hands tie and divide any winning equally. The suits have no relative rank in poker. When there is any wild card in the game, the highest possible hand is five of a kind, which beats any straight flush. When there are several wild cards, there may be identical fours of a kind or threes of a kind, in which case ties are broken by the highest unmatched cards or secondary pairs (in a full house [a five-card hand made up of three of a kind and a pair]).

Poker odds
poker handnumber of ways the hand can be madeapproximate odds of getting the hand in five cards
royal flush41 in 649,740.00
straight flush361 in 72,193.33
four of a kind6241 in 4,165.00
full house3,7441 in 694.16
flush5,1081 in 508.80
straight10,2001 in 254.80
three of a kind54,9121 in 47.32
two pairs123,5521 in 21.03
one pair1,098,2401 in 2.36
no pair1,302,5401 in 1.99

Deal

Hands To Fold In Poker

At the start of the game, any player takes a pack of cards and deals them in rotation to the left, one at a time faceup, until a jack appears. The player receiving that card becomes the first dealer. The turn to deal and the turn to bet always pass to the left from player to player. For each deal, any player may shuffle the cards, the dealer having the last right to shuffle. The dealer must offer the shuffled pack to the opponent to the right for a cut. If that player declines to cut, any other player may cut.

A professional dealer is used in poker clubs, casinos, and tournament play, where a round disc (known as a dealer button) is passed clockwise each hand to indicate the nominal dealer for betting purposes. Also, such environments almost invariably charge the players either by setting an hourly rental fee for their seats or by “raking” a small percentage (say, 5 percent) from each pot.

Hands To Play In Poker

Betting procedure

In each deal there are one or more betting intervals according to the specific poker variant. In each betting interval, one player, as designated by the rules of the variant being played, has the privilege or obligation of making the first bet. This player and each player in turn after him must place in the pot the number of chips (representing money, for which poker is almost invariably played) to make his total contribution to the pot at least equal to the total contribution of the player before him. When a player does this, he is said to be in the pot, or an active player. If a player declines to do this, he discards his hand and is said to drop or fold, and he may no longer compete for the pot.

Before the deal, each player may be required to make a contribution to the pot, called an ante. In each betting interval, the first player to make a bet is said to bet, a player who exactly meets the previous bet is said to call, and a player who bets more than the previous bettor is said to raise. In some variants, a player is permitted to check, which is to stay in without betting, provided no other player has made a bet in that betting interval. Since a player cannot raise his own bet, each betting interval ends when the betting turn has returned to the person who made the last raise or when all players have checked.

At the end of each betting interval except the last, dealing is resumed. At the end of the last betting interval, there is the “showdown,” in which each active player shows his full hand, and the highest-ranking hand wins the pot.

Betting limits

There are “no-limit” or “sky’s-the-limit” games, but in practice most poker games place some limit on what one may bet in any game. There are three popular methods.

Fixed limit

In fixed-limit games, no one may bet or raise by more than the established limit. In draw poker the limit is usually twice as much after the draw as before—for example, two chips before the draw, four chips after. In stud poker the limit is usually twice as much in the final betting interval as in previous betting intervals. (The higher limit applies also when any player’s exposed cards include a pair.) These respective forms of the game are described below. In a fixed-limit game a limit is usually placed on the number of raises that may be made in any betting interval.

Pot limit

In pot-limit contests, a player may bet or raise by no more than the amount in the pot at the time the bet or raise is made. When raising, the player may first put in the pot the number of chips required to call the previous bet and then raise by the number of chips in the pot. When pot limit is played, it is customary also to place a maximum limit on any bet or raise, regardless of the size of the pot.

Table stakes

Good Poker Hands To Play

This method most closely approximates the no-limit game. Each player’s limit is the number of chips he has on the table at the beginning of the deal. He may not bet more, but for this amount he may call any higher bet (go “all in”) and compete for the pot in the showdown. Other players having more chips may continue to bet, but their further bets go into one or more side pots in the manner decided among the players who contributed fully to the side pot. When a player drops out of any side pot, he drops out of the original pot as well, in effect surrendering his rights in the original pot to the player whose later bet he did not call. Thus, there may be different winners of the main pot and various side pots.

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